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The Ravens of Solemano or The Order of the Mysterious Men in Black

ebook
1 of 1 copy available
1 of 1 copy available

It has been mere days since the brilliant children of the Young Inventors Guild escaped from the clutches of the horrible Komar Romak.

They've escaped with their lovely and caring schoolteacher, Miss Brett; with their long-absent parents; and with their bizarre captors, protectors, or both—the mysterious men in black. And now they travel by train, destined for parts unknown.

But a note torn from the hand of a dead man in a New York tunnel guarantees that safety is an illusion. When the children's world is blown apart, life will never be the same again.

Soon, the children—Jasper and little Lucy Modest, from London, England; Wallace Banneker, from New York, United States; Noah Canto-Sagas, from Toronto, Canada; and Faye Vigyanveta, from Delhi, India—find themselves in the ancient Italian village of Solemano, deep in a mystery that spans centuries. As they inch toward the truth of the men in black and the secrets they keep, one terrible fact remains:

Komar Romak is still out there. He's still after them, for reasons they can't even begin to imagine.

And he knows exactly where they are...

From the rolling plains of America to the wide-open waters of the Atlantic, through the Strait of Gibraltar to a remarkable village in the hills of Abruzzo, Italy, The Ravens of Solemano or The Order of the Mysterious Men in Black, the second book of Eden Unger Bowditch's Young Inventors Guild trilogy, is an adventure like no other, as the children draw ever closer to the answers to the mysteries that surround them.

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    • Kirkus

      September 15, 2013
      In the middle volume of a planned trilogy, Bowditch's Young Inventors Guild travels to an ancient Italian village, unearthing more questions than even an international team of geniuses can answer. It's 1903, and for a moment, Jasper, Lucy, Faye, Wallace and Noah (five brilliant children) have everything: longed-for parents who've magically returned to them, well-stocked labs, and their faithful teacher, Miss Brett. But the children are devastated when, whisked away by their darkly clad guardians, they see all they love explode. The story starts fast, generating many questions: Why is villain Komar Romak still after them? Why do their diaries vanish? And are the men in strange black garb friends or foes? Despite that quick start and some engaging ideas (explosive mirages, a meeting with Nikola Tesla, an escape in a ship-turned-submarine), the book slows when the travelers reach Solemano. There, the plot bogs down amid myriad details, including descriptions of a snowball fight and baked delicacies, childish squabbles, and unresolved emotional dramas (where have the children's parents got to?). Like its guild members, this story seems to lack a clearly defined mission; there's just too much for readers (especially those new to the series) to keep track of. The pace quickens in a suspenseful end that answers many questions but leaves others unresolved for the conclusion. Despite an engaging start and intriguing finish, Book 2 suffers from an overloaded middle that lessens the punch of its plotline. (Fantasy. 11-13)

      COPYRIGHT(2013) Kirkus Reviews, ALL RIGHTS RESERVED.

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