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Getting Gamers

The Psychology of Video Games and Their Impact on the People who Play Them

ebook
1 of 1 copy available
1 of 1 copy available
Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it's not all bad! This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them.
With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
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    • Publisher's Weekly

      August 31, 2015
      This is a smart, thorough, and funny journey into the world of video games. Madigan, a psychologist, takes a scholarly approach, incorporating notable studies from the past, such as Philip Zimbardo’s experiment of having subjects supposedly administer painful electric shocks, related here to the “reduced social accountability” observed in online game play. He bolsters the scientific subject matter with humor and a personable and accessible tone, especially when sharing his own experience as a gamer. His theories about mental focus don’t seem particularly specific to video games, but rather are relevant to most forms of electronic and social media. Some readers might be left wanting more detailed portraits of actual gamers, beyond Madigan’s brief anecdotes, but when he does highlight individual studies, he makes a concerted effort to flesh out the faces behind them. This is also a considerately conceived discussion, with handy bullet points at the end of each chapter. Madigan’s work has disappointingly little to say about the possible benefits of games, but there’s enough to get the attention of intellectually curious gamers, however momentarily.

Formats

  • Kindle Book
  • OverDrive Read
  • EPUB ebook

Languages

  • English

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