The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
A journey this long requires a bit more gas in the tank
Edge
Infinite undiscovery • With so many new games arriving constantly, is discoverability an unsolvable challenge?
Prompting investigation • Is artificial intelligence the game industry’s biggest contributor to the climate crisis?
Profile Sawaki Takeyasu • The designer behind El Shaddai has been courted by a fan once more, but this time the admiration is mutual
LOST IN MUSIC • The enduring power of vinyl finds colourful expression in this beat-matching store sim
Soundbytes • Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins a complete trio of Edge 429 subs editions
Trigger Happy • Shoot first, ask questions later
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
HYPE • THE GAMES IN OUR SIGHTS THIS MONTH
Life in the past
RAYMAN LEGENDS RETOLD • A legend worth telling twice?
HELLO SUNSHINE • Staying cool in the shadow of the colossus
GUNDAM: ROGUE ORBIT • Bringing out the big guns
WARHAMMER 40,000: DAWN OF WAR IV • A smash-happy RTS with multiple threaded campaigns
ETERNAL ANIMA • Cleaning up a difficult timeline
MEGA MAN: DUAL OVERRIDE • A robot’s work is never done
ROUNDUP
ON SALE NOW!
SUBSCRIBE TO EDGE • WHEREVER YOU ARE IN THE WORLD
THE STATE THAT NEVER SLEEPS • How Rockstar has rewritten the rules with an escapade across Leonida in Grand Theft Auto VI
Q+A: PHIL HOOKER HEAD OF DEVELOPMENT
SUBSCRIBE TODAY
AN AUDIENCE WITH… WARREN SPECTOR • As he calls time on his career, the imm-sim pioneer reflects on 44 years of game creation
THE MEANING OF DEATH • Dying is an inevitable part of games. When it happens so often, though, how can developers make it have an impact?
THE MAKING OF… PROJECT ZOMBOID • How a brave new world for independent games led to a brutal, ceaseless apocalypse
BULKHEAD • Becoming ‘the next big shooter studio’, no matter what it takes
PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Louder than words
Gears Of War: E-Day
Post Script • Emergent play
ORDER NOW
Order Of The Sinking Star
Post Script • Anonymous sources
FOR PEOPLE WHO RETRO GAMES • BUY YOUR ISSUE TODAY
Ace Combat 8: Wings Of Theve
Final Fantasy Resonance
Star Wars: Galactic Racer
Valor Mortis
Castlevania: Belmont’s Curse
Minecraft Dungeons II
End Of Abyss
Planet Zoo 2
Clive Barker’s Hellraiser: Revival
Penguin Colony
Silver Pines
Deathloop • Once more through the cycle of the immersive sim that broke loose from expectations of the genre
DOWNLOAD THE EDGE APP AND GET YOUR FIRST ISSUE FREE
Dragon’s Dogma II: Dark Arisen • A progress report on the games we just can’t quit
November 26